Showing posts with label Frogwares. Show all posts
Showing posts with label Frogwares. Show all posts

Friday, January 4, 2013

“It needs careful playing, all the same” (SHOS): “The Testament of Sherlock Holmes”

"I play the game for the game's own sake… But the problem certainly presents some points of interest, and I shall be very pleased to look into it. (BRUC)

“…for you have never failed to play the game. I am sure you will play it to the end.” (MAZA)

“Look how close they play the game.” (3GAB)


oOo

“I was wondering what kind of person bought this game,” the clerk behind the counter said as he placed my preordered copy of The Testament of Sherlock Holmes in a plastic bag. “I couldn’t figure out the target audience.” I was running on fumes after a long day, desperate for my next dose of caffeine and a meal made from actual food – not a “food-like product” from the microwave, and something about his tone hit a raw nerve. I was beyond the ability to comport myself with grace, but I made an effort and tried not to look offended as I tightly clutched my purchase. Instead, I found myself asking, “And now that you’ve met the intended demographic?” The clerk shook his head, “I still don’t understand it. Or why someone would want to play it. But I hope you enjoy it. Have a nice day!” The last bit was tacked on, I’m fairly certain, because I was suddenly looking less and less like I wasn’t offended, and more and more like I was about to “accidentally” knock my purse into a nearby display of discounted “Pokémon” merchandise. Later on, as I listened to the voice of Sherlock Holmes tell me – with no little amount of venom – as I failed solve a puzzle for the fifth time in as many minutes: “No! That’s not correct! Start again!” – I, too, began to question my judgment. But I did not question the appeal.


The Testament of Sherlock Holmes, released in September 2012, is the most recent outing in the “Adventures of Sherlock Holmes” series from the independent game development studio, Frogwares.  Previous adventures include: Sherlock Holmes: Mystery of the Mummy, Sherlock Holmes: The Case of the Silver Earring, Sherlock Holmes: The Awakened, Sherlock Holmes Versus Arsène Lupin (also known as Sherlock Holmes: Nemesis), and Sherlock Holmes Versus Jack the Ripper. All games in the “Adventures” line are available for Windows, with the exception of Sherlock Holmes Versus Jack the Ripper – which is available for Windows and the Xbox 360 – and The Testament of Sherlock Holmes – which is available for Windows, the Xbox 360 and the PlayStation 3. Frogwares also released a title for the NintendoDS in 2010, Sherlock Holmes and the Mystery of Osborne House, which—while featuring Holmes and Watson—does not appear to be a part of the studio’s “Adventures” series, as it is more of a casual puzzle game than a fully-plotted and complex exploit.

Now time for a startling confession: I’m not coordinated. Clutch your pearls, I know. I exhibit remarkable deficiencies in both depth perception and peripheral vision. Any command that requires more than, say, two buttons to be pushed at the same time is something that I simply will not be able to execute. Once Nintendo advanced beyond its initial “sidescroller” format, I was utterly lost. My husband once convinced me to try my hand at a game of “Halo” with him, only to get frustrated because I couldn’t find my way out of whatever room I was dropped into, or kept falling off whatever vehicle I climbed aboard. The games in the Frogwares “Adventures” line, however, are simply made for someone like me. Someone without any physical dexterity to speak of, but who is instead very, very patient and who enjoys a good story just as much as a good game.


Another day, another grave to unearth.
Wait, what?
(Photo Credit: http://www.strategyinformer.com)

And the Frogwares games are brilliant in no small way because of their remarkable storytelling. The plotlines are intense, the scenes viscerally compelling, and The Testament of Sherlock Holmes is no exception. After opening with a brief scene in which three small children find a manuscript hidden in the attic of an old cottage, the game begins with Sherlock Holmes retrieving a lost necklace (and thereby introducing the player to the basics of gameplay). It is soon revealed, however, that the necklace returned by Holmes is nothing but a brilliant forgery, and the Detective is the prime suspect in the deception. Over the course of the game, the crimes become more and more sinister and violent, and Sherlock Holmes’s behavior becomes more and more unpredictable and suspect. As gameplay switches between Sherlock Holmes and Dr. Watson (and for a brief period, every Sherlockian’s favorite canine, Toby), the player watches as Watson’s faith in his remarkable friend is slowly diminished by the Detective’s increasing madness, dubious behavior, and uncharacteristically volatile temperament. For those who have played other games in the series, the plot of Testament builds somewhat on the plot of Sherlock Holmes: The Awakened, but it is not at all necessary to have completed the previous installment in order to understand the latest one.


Thank goodness this wasn't Baker Street.
Mrs. Hudson would have been so mad.
(Photo Credit: http://www.strategyinformer.com)

Both Sherlock Holmes and Dr. Watson are rendered wonderfully in the game, with superb voice acting (despite Holmes’s remonstrations for every incorrect puzzle, which often made me doubt my abilities to perform even the simplest tasks) and careful artistic detail. The Holmes character appears to be inspired by Jeremy Brett and Basil Rathbone – although apparently slightly more weathered versions of the actors. And there is more than a little bit of David Burke in the Frogwares rendition of Dr. Watson (with all of Edward Hardwicke’s put-upon longsuffering intact). In addition, the game-board is immense. The city of London is expansive, with its varying locales and points of interest available for exploration. The Baker Street setting is filled with lovingly crafted minutiae. The game feels like a journey, rather than a trudge through a series of continuously repeating scenes, only slightly differing from one to the next. But, to be warned, the game is also violent, while the player does not actually perform any of the violence. The game is largely puzzle-based, but the investigations are gory. There is quite a bit of close examination of mutilated body parts, grotesquely disfigured corpses, filthy sewers and unsettling abandoned funfairs. It is atmospheric in the way any of the original stories might be.

A would-be King of England, previously speaking to a theater full of
mannequins dressed as "subjects," now threatens Watson with a gun.
One of the game's saner moments. I'm not kidding.
(Photo Credit: http://www.strategyinformer.com)

Without a doubt, The Testament of Sherlock Holmes engenders compulsive and obsessive play. Not because there is a need to collect points or coins, to defeat another player, or unlock hidden achievements (although the latter is certainly a possibility on the Xbox platform), but because there is an uncontrollable need for the story to simply continue. The player is desperate for a conclusion to the plot, even as they are desperate for a solution to the diabolical puzzle with which they are currently presented (there is a particularly nasty one involving a word problem, a slew of zoo animals, and series of complex control options that still gives me night terrors). Without divulging any plot points, the conclusion of The Testament of Sherlock Holmes seems to indicate that this may be the final installment in the Frogwares series of Sherlock Holmes games, at least chronologically – although I certainly don’t know that definitively. It’s always a joy to see Sherlock Holmes and Dr. Watson come to life, and this particular format is a unique way to experience their lives in an interactively. The Testament of Sherlock Holmes tests the parameters of the Sherlockian universe – in a literal, if somewhat limited way – and finds that the universe is more than a little bit pliable, with the potential for a little more immersion.


You have been warned.

oOo

Vist Frogwares’s site dedicated to its line of Sherlock Holmes games, including The Testament of Sherlock Holmes, here.

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Friday, July 8, 2011

“It needs careful playing, all the same” (SHOS): “Sherlock Holmes Versus Jack the Ripper”

Frogwares; Publisher: Focus Home Interactive (May 24, 2009)
I recently attended my first meeting of “Watson’s Tin Box,” in Ellicott City, Md.  I was seated next to a woman who had, in front of her, a copy of The Asylum’s direct-to-DVD film, “Sherlock Holmes,” which she had brought along to share with another Tin Box member.  I must have looked surprised or otherwise unimpressed at her choice of film, because she merely laughed good-naturedly and smiled: “You can’t take this all so seriously, dear.  It’s just detective fiction, after all.”  I smiled back.  “Of course,” I said.  “That movie has dinosaurs in it.  If you can’t laugh at that, there’s not much room for anything else then, is there?  No board games, interactive books, or great mouse detectives?”  We were chatting amiably when the other Tin Box member came by to claim the movie.  She was examining the DVD case and chuckled as she said, “Is that… is that a pterodactyl, I see there?” 
“No,” I replied.  “That’s a dragon.  See?  It’s spitting fire and trying to burn down Big Ben.  Isn’t it gorgeous?”
I’ve discussed elsewhere about the importance of not taking oneself too seriously when it comes to all things Sherlockian.  Too much seriousness is a quick and slippery slope towards a straight-jacket and a quiet corner, where one can rock back and forth, and mutter on about chronology, floor plans, and bull pups.  If you find yourself red-faced and furious over a Baring-Gould versus Klinger discussion, or the ever-popular Rathbone versus Brett argument, then perhaps it’s time to step back and reexamine your motives.  Careful, I often think to myself.  That way means madness… that way means madness and an early retirement to Sussex Downs and a couple of feral beehives.  It’s all very well and good to lose oneself in the details and specifics of the canon (this blog being very definite evidence of how often I myself do it), but it’s also important to keep things around that remind us of the fun of Sherlock Holmes, of why we do it, and how wonderfully varied the Sherlockian universe is.
Sherlock Holmes Versus Jack the Ripper is the most recent outing in the “Adventure Games of Sherlock Holmes” series from the independent game development studio, Frogwares.  Previous adventures include: Sherlock Holmes: Mystery of the Mummy, Sherlock Holmes: The Case of the Silver Earring, Sherlock Holmes: The Awakened, and Sherlock Holmes Versus Arsène Lupin (also known as Sherlock Holmes: Nemesis).  A sixth game in the series, currently titled The Testament of Sherlock Holmes, is slated for a Fall 2011 release.  Frogwares also released a title for the NintendoDS in 2010, Sherlock Holmes and the Mystery of Osborne House, which—while featuring Holmes and Watson—does not appear to be a part of the studio’s “Adventures” series, as it is more of a casual puzzle game than a fully-plotted and complex exploit.
It goes without saying that this is not the first time that Sherlock Holmes has been pitted against the notorious serial killer known as “Jack the Ripper.”  Many authors have attempted to solve one of the world’s most compelling and gruesome mysteries, using the world’s first consulting detective as their conduit, for example: Michael Dibdin in 1978 with The Last Sherlock Holmes Story, Lyndsay Faye in 2009 with Dust and Shadow: An Account of the Ripper Killings by Dr. John H. Watson, and most recently, Bernard Schaffer in Whitechapel: The Final Stand of Sherlock Holmes.  Likewise, Frogware’s Sherlock Holmes Versus Jack the Ripper is its own fully formed story, with a complete narrative and investigation.  The differences between the modernity of Baker Street, and the squalid conditions of the Whitechapel district (where the player will spend most of his or her time) are neatly executed.  The cast of characters within the game is vast, and the tasks needed to complete the game often seem limitless.
Game play alternates between Sherlock Holmes and Dr. Watson, and between a first and third person perspective.  Watson appears to have no compunctions about appearing as himself whether he is in Whitechapel or Baker Street, while Holmes alternates between appearing as himself and in disguise.  Other notable characters include the Baker Street Irregulars, who assist Holmes in one the game’s more amusing puzzles; and Inspector Frederick Abberline, who is a familiar figure in the Jack the Ripper legend and has been played by both Michael Caine and Johnny Depp in various screen adaptations of the Ripper story.  Gameplay requires minute investigation of mutilated corpses, reassembling a damaged gas pipeline, replicating a certain perfume, and other puzzle-based activities, before applying acquired clues to a “deduction board” that allows the player to follow various inferences.
www.justadventure.com
But getting back to the original point, while the story in Sherlock Holmes Versus Jack the Ripper is thorough and well-written, and game itself is engaging, it is also at times extremely amusing.  An early puzzle requires Holmes to straddle the prone form of Dr. Watson, as they try to replicate a prostitute’s grisly murder, and the player has to wonder if the programmers are winking and giggling off-screen.  Later, Watson’s solo investigations lead him to an appropriately seamy Whitechapel brothel, where he is endearingly flustered by the brothel’s activities and the attentions of its madam.  Holmes encounters a prostitute of his own, a large woman who goes by the street name “The Big Whirly,” and when she asks the Detective if “he’d like a ride,” Holmes response is a brief, deadpan: “No.”  Holmes’s further interactions with “The Big Whirly” involve the Irregulars, a catnip-based perfume, and hopefully a lot of laughter, when the player hears Holmes utter the unlikely sentence: “We’re going to need cats, lots of cats.  To the petshop!”
www.justadventure.com
You can certainly play Sherlock Holmes Versus Jack the Ripper very, very seriously, going over every puzzle in excruciating detail, and laboring over each clue.  You can frown and cluck disapprovingly when Sherlock Holmes makes an off-handed joke about his iconic deerstalker, and wrinkle your forehead in displeasure at a subtly sexual remark between the Detective and a clinic doctor over a photograph of a syphilis-riddled face.  And there is certainly no denying that the game is very, very dark, with cut-scenes that are gruesome and a climax that is terrifying.  But it’s also fun.  It’s fast-paced, and gripping, and thrilling.  And a perfect reminder of the many shades and flavors in which Sherlockian things are available, especially when they aren’t so serious.
oOo
Visit Frogwares’s site dedicated to its line of Sherlock Holmes games, including Sherlock Holmes Versus Jack the Ripper, here.
Still lots of time to enter the new blog contest!  Share the details of your ideal Sherlock Holmes story, and you can win a prize package of pastiches.  Contest is open until July 23.